ANNA NIKAKI


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Mixed Reality location based Game in Unity




I am passionate about xreating mixed realiltiy experiences in physical space. For the last part of the Fall 2022 semester, I wanted to explore the concepts of creating a location based game in physical space using the Mixed reality feature in the Oculus 2 headsets.

The players run around the physical space and collect deserts, ingredients, or other items  that are constanly falling from the sky. In their hands their is a bowl - “cookie catcher”that will is making vibrations when the catch is successful.





Playtesting the controller : 




poster for the game 





The controller 

Inside the Box.


The controller consists of :
- Arduino nano IoT33
-vibration motor
-Atmospheric sensor
-Haptic Motor library
- 2 buttons for callibration mode
-breadborad 

Breaking down the project :

1. Make the UNITY mini game (
2. Do the 3D graphics )
3. Serial Communication connect Arduino to unity …
build the MR environment in unity
Priorities
  1. a)make haptic interaction work b) when point created in Unity
  2. map bowl to virtual object in unity ?

Position Tracking : ideas

  • Pressure Barometer

    read about my journey here

  • Magnetometer (no)

  • A use hand position tracking (no)

  • plan B maybe include a button for when you catch ? (no )

    button is not going to work becaus

Milestones

position tracking with headset and atmospheric sensor

creating the mini game

connecting the headset with MR (done)

colliders

serial ( Arduino Unity
BUILDING PROCESS


screenshot  from the headset  (menu to select serial
communication port) 



FINAL PROJECT


 
Even though I was able to make the script and set up to work in Unity and Arduino , at the moment I am researching ways to connect the arduino to the Oculus 2 headset .